

- #STAR CITIZEN INVICTUS SCHEDULE FOR FREE#
- #STAR CITIZEN INVICTUS SCHEDULE UPDATE#
- #STAR CITIZEN INVICTUS SCHEDULE PATCH#
- #STAR CITIZEN INVICTUS SCHEDULE FULL#
#STAR CITIZEN INVICTUS SCHEDULE UPDATE#
I’ll draw April’s Giveaway winner and update the outro Tuesday… It’s a Bank Holiday Weekend so I am being a bit lazy…įor May we are going to be giving away a Hercules Starlifter May’s Sub Flair appears to be Insect Helmets which look very much like Turians from Mass Effect to me. Jump Point! Looks at Merlin Docking, what goes into visuals of corporations, the development history of the Gladiator bomber and a look at a small scale armor manufacturer. There has been a huge amount of regular in game testing for tow from the studios. The choice to delay ToW as the engine was not developed enough to have the performance they wanted… 20 FPS is not enough for a fast paced shooter BUT they also needed various netcode work done too. They want to make sure that combat is blended throughout ToW so you have a bit of infantry, ship, vehicle, defense, assault and support gameplay all at the same time. The 2nd Scenario is being worked on too and it’s more ship combat focused. They need some cinematic work to finish this out and then it’s close to being ready. The updates from the recent Feedback on ToW are being implemented to complete out the 1st Map and Scenario for Crossroads of Crime.
#STAR CITIZEN INVICTUS SCHEDULE FOR FREE#
This was a time and skill thing, as it would of taken CI a lot longer to hire a dedicated team for ToW internally, outsourcing it BUT working with them seems like a good fit.Īpparently this team’s development on ToW accounts for around 1.6% of the games budget, that said it’s a little hard to quantify beyond that. Play Star Citizen for Free During Invictus Launch Week from May 20-31 Fly All Ships, Witness Exciting New Vehicle Reveals, Capital Ship Tour, and More Who: Cloud Imperium Games (CIG), developer of Star Citizen and Squadron 42, is a new kind of independent studio dedicated to delivering AAA games outside the established publisher system. The Missions in ToW are based on Historic Events and Battles from the Games Lore.įireSprite have 10 People dedicated from their studio working with CIG teams on ToW. ToW is a combined arms merging of all the action parts of Star Citizen into a more Arcade Quick Game as a bridge for AC, SM and the PU.įrom a Developer POV that this would allow for rapid iteration and balancing for combat specific gameplay.įrom a Player POV you’d be able to quickly jump in and get action, without having the travel time and immersion of the PU… instead BOOM you are in… also you don’t risk your character in ToW, where in Star Citizen’s PU you could eventually die… Star Citizen: Calling All Devs this week was of a Theaters of War Update, I haven’t covered a summary else where so I’ll do a quick highlights here now:
#STAR CITIZEN INVICTUS SCHEDULE PATCH#
There is a Star Citizen Alpha 3.13.1 Patch on the OPEN PTU at the moment, withĪssumedly the patch is prepping for Fleet Week.Īlso with that in mind there is Server, Backend and Database Maintenance planned for Monday 3am UTC… pretty much everything including the website will be down for approximately 4 hours… the hope here is that a mixture of that 3.13.1 patch, hotfixes and this maintenance can get the instability of 3.13 under control and put the game in a good place ready for Fleet Week. The Freefly starts the day after on the 22nd and it all runs until June 1st for the main event but the FreeFly actually ends on the 3rd. Hints for Fleet Week? Well they did say Carriers as part of the Fleet… so maybe…ĬI did also say there plan is to have the Hercules & Tonk ready for Fleet week and available to try for free along with all the other ships on show! I love cats! No… that’s not the take away it’s a Bengal Carrier… see… because the cat is a Bengal Cat and this Space Pod Backpack it’s in is a carrier! But 3.14 was a strong indicator of an ongoing trend, that the development was turning from more tech and backend focused additions to the upfront player-effecting changes that would bring more interest to the /EATAgv1kj0- Star Citizen May 1, 2021 While the stability of the game struggled, this was something the team has been working on.
#STAR CITIZEN INVICTUS SCHEDULE FULL#
The biggest visible addition to this patch was Crusader and cloud tech, but with the beginning of combat tuning, the initial implementation of the Gen 12 renderer, and continued work on the backend economy, 3.14 was the strongest indication that Phase 4 was in full swing. Despite that, Crusader was added to the game, new combat changes were made, an overhaul to the missile and countermeasure system, the ability to surrender your ship, and the new power management system were also added. It was not a great time for bounty hunters, miners, or cargo haulers…so basically anybody. The patch suffered from a lot of stability issues, particularly desync. In August, Star Citizen alpha 3.14 was launched.
