



Those who remain ps4 update#
Material updates to what I knew about the main protagonist, his wife and his mistress were so few and far between that I frequently forgot the last update I’d had. Similarly, the storyline - which begins as fairly intriguing - is far too minimalist to matter. Those Who Remain is one of the slowest and most ponderous walking simulators, offering very average graphics, copy and paste locations, and enemies that rapidly lose their threat when you realise they just stand in the shadows waiting for you to accidentally nudge the stick too far. Whilst I enjoyed a few of the smart puzzles (often involving creating light, or manipulating the other world) and outsmarting the monster, the rest of the game is just incredibly boring. The worst thing about Those Who Remain is how it repeatedly shows glimmers of exactly this kind of promise, but ultimately feels like a huge drag to play. On the downside, its behaviour is unpredictable and its line of sight impossible to fathom, so random deaths will frustrate. Most sequences where it appears involve solving a puzzle to escape, and that can lead to some tense moments. This creature is a hideous thing that is genuinely frightening, mostly because you can neither fight it, nor easily escape it. This introduces a few neat puzzles that almost always feel more interesting than navigating your way through a dark house or office that can almost always be solved by finding the light switches (assuming you don’t accidentally put a toe into the darkness).Īnother product of this other realm is the only monster that you’ll ever face outside the shadow. There might be a pallet you can move out of the way now, or a switch you can pull that will affect things on the other side. Go through a doorway from the human world into the other realm and you’ll be in the same place, albeit slightly changed. Yes, whatever is going on here that fills the darkness with murderous shadows, it’s also throwing you a lifeline. Those Who Remain has one other trick up its sleeve - the ability to travel between dimensions to solve puzzles. Let me take a step back though and set the scene, because it’s not all bad. There are a few sections that rail against this - including an early scene that involves a frightening sprint from one light to the next - but in the main, you’ll simply edge around corners looking for a light switch. Whilst that might sound exciting and intriguing, I should curb your enthusiasm by mentioning that Those Who Remain is one of the slowest, most ponderous walking simulators that I’ve ever encountered. Within minutes of entering, however, things turn awry and we quickly learn that stepping out of the light will have immediate, fatal consequences. The basic premise is simple - we control a guy on his way to a motel to end an affair. Those Who Remain takes an interesting but well trodden theme that borrows more than just a little from the likes of Alan Wake, Silent Hill and countless others. Those Who Remain, sadly, is not one of these games. These are games so frightening that you can hardly face them, but so compelling that you will want to see them through to their grizzly conclusion. It’s a game that is so terrifying I can’t get out of my chair to perform basic functions like visiting the toilet, or getting a drink. My idea of a good horror game is one that paralyses me with fear.
